Skywind
I modeled the divine reliefs but then were sculpted by another team memeber Ravanna, his work can be found here.
https://www.artstation.com/ravanna

I modeled the divine reliefs but then were sculpted by another team memeber Ravanna, his work can be found here.
https://www.artstation.com/ravanna

Skywind is a total recreation of The Elder Scrolls III: Morrowind, built from the ground up in a newer engine.
The Elder Scrolls III: Morrowind is an open-world first-person role-playing adventure video game developed by Bethesda Game Studios released in 2002.

Various art tasks for Skywind during 2018 - 2020. Everything was modeled in 3DS Max and textured in substance painter and designer. All tasks are based on the original 3D work done for the Elder Scrolls III Morrowind in 2002. Trees were created using SpeedTree. Recently I have been working directly with level designers to create assets that fit the needs of the environment settings being focused on.

Skywind is a work in progress project and the images shown here don't represent the final product and in some cases aren't shown in the engine and are rendered with Substance or MarmosetToolbag 3.

See more information on the project here - https://tesrskywind.com/