Glacier

Welcome to Glacier, a map designed for Pirates, Vikings and Knights II, a multiplayer team-based first-person action video game. (Gameplay shown below)

Below is the breakdown of the design of the map bt_Glacier, a booty style game mode, which is basically a dynamic "Capture the Flag" map. Players must capture and defend chests in their bases until one team's score reaches zero. You can see a gameplay demo of this map being played on the first video titled development vlog.

Glacier was originally a contest-winning design by the user Parrot of War but was put on hiatus until I took over and redesigned the map due to several design issues that plagued development. I've also done about 90% of the texture and 3D prop work, as well as the level building inside Hammer. Additional help was supplied by other team members that included art assets, design decisions, and playtesting. I've also created an in-depth video on the design and history of Glacier which can be found below.

Glacier was mostly built using 3D Studio Max, Wallworm plugin, Photoshop, Hammer world editor(Valve's Source Engine Tools), and Nem's Tools for the Source Engine.

The history of Glacier, as well as a discussion about Glaciers design

Gameplay and early design work of Glacier